
- #Killing floor 2 demolitions weak update#
- #Killing floor 2 demolitions weak full#
Resistance – Gain 20% resistance to all damage, gain an extra 20% resistance to poison and sonic damage. Butcher – Attack 20% faster and do 25% more damage with Berserker weapons. Vampire – Heal yourself 4 points of health for every zed you kill with a Berserker weapon, also attack 15% faster with Berserker weapons. Skirmisher – Move faster, sprint faster, regenerate health every second. Rapid Fire – Do 3% more damage with commando weapons and shoot 3x faster with all weapons. #Killing floor 2 demolitions weak full#
Professional – Reload weapons at full speed and switch weapons twice as fast. Eat Lead – Get another 50% increase in mag size for Commando. Hollow Point Rounds – Commando Weapons do 25% more damage and have 50% less recoil. Ammo Vest – Carry 2 extra mags per commando weapon. Health Increase – Increased health and Armor by 25%. Impact – Commando weapons have 150% increased stumble power. Backup – Pistol and knife do 60% extra damage and 50% faster weapon switch. Large Mags – Commando Weapons have 50% increased mag size. Tactical Reload – Reload 20% faster with commando weapons. Mad Bomber – Shoot and reload in near real time. Destroyer of Worlds – Previously nuke, this has been tweaked slightly. Concussive Rounds – The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50%.
Armor Piercing Rounds – Direct hits to a critical zone will do an extra 50% more damage.Fragmentation Rounds – AoE of your explosions increase by 50% but AoE damage is reduced by 30%.
Sonic Resistant Grenades – Demolition weapons have a 100% chance of avoiding siren scream destruction. Extra Rounds – Increase max ammo by 5 for every demo weapon. High Impact Rounds – Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon. Grenadier- Demo weapons fire 20% faster. Bombardier – Explosive demo weapons now do 25% more damage. Assassin – Headshot will knock down any Zed. Always Prepared – Get 25% more ammo for sharpshooter weapons and grenades. Deadeye – Reduce recoil by 10% and increase headshot damage by 10% when aiming. Combat Ready – Reload your weapons faster. Rack ‘em Up – Each consecutive headshot increases your damage by 5% up to 75%. Ballistic Shock – Stun power increased by 100%. Stability – Inflict 30% more damage while crouched. Marksman – Shoot 25% faster and move 10% faster with sharpshooter weapons. Sniper – Inflict 25% more damage while stationary with sharpshooter weapons. Players can now choose to recycle all their duplicates of an item at once (leaving one behind). Perk menu layout changed to make reading passive bonuses and skills easier. Info text added to matchmaking and solo game menus. Interaction widget updated, will now resize itself to fit the text inside it. New kill alert added when human teammates die. Added Basic Training – Tutorial (cosmetic items rewarded for completion). Here’s the some of the gigantic changelog (the rest can be found here): I might change my tune after a few more hours with it! We’ll see tomorrow.
I know this is to give each class a more dedicated role, but it seems a little drastic. The biggest change that is throwing me off right now is the resistances it may because I’m not used to these, but right now certain Zeds feel bullet spongey depending on the weapon/perk you’re using. I like the new tutorials and tooltips, since Killing Floor 2 can be overwhelming for new players. It should either take a bit longer to lock on or have a smaller cone, since Sharpshooter is all about skill-based headshots. As far as the most powerful weapon at the perk’s disposal, the rail gun, I love how it looks and feels, but I’m a little unsure of it’s ability to lock on to Zed weak points. The M14EBR is incredibly fun to use, though I wish you could turn off the laser sight. Sharpshooter is great so far, even at low levels. I plan on writing up detailed thoughts tomorrow, but here’s what I feel in the few hours I’ve played: This includes the Sharpshooter perk, a reworked Berzerker, Demolitionist, and Commando, two new maps, an updated Hans fight, a new tutorial mode, a new enemy resistance and incap system, and a crapload of other fixes. Select “preview -” and you’ll begin downloading the new Bullseye update.
#Killing floor 2 demolitions weak update#
Though Sharpshooter isn’t officially out yet (Tripwire Interactive is making an announcement next week at E3), you can play the huge new update right now.īy right-clicking Killing Floor 2 in your Steam games list and going to properties, you can access the beta tab.
Since it was in the first game and was missing in action for the past year in the half, most of the playerbase has been anticipating being able to use their scoped weapons to kill tougher enemies. There aren’t many games that make me obsessively speculate about upcoming character classes, but I and many others have been waiting for Killing Floor 2‘s Sharpshooter perk (read: class) since it released on Steam Early Access last year.