
SCRAP-E Access Card, needed for chain quest to learn the scrapbot Schematic Looted from Mechanicals in Storm Peaks - Northrend. Field Repair Bot 74A * 2 = 2* (16 Thorium Bars + 2 Fused Wirings) = 32 Thorium Ores + 4 Fused Wirings. Field Repair Bot 110G *10 = 2* (8 Adamantite Bars + 1 Khorium Power Core + 8 Fel Iron Bolts) = 32 Adamantite Ores + 2 Khorium Power Core + 16 Fel Iron Bolts. Scrapbot Construction Kit *20 = 40 Saronite Bars = 80 Saronite Ores. Titansteel Bars * 8 = (3 * Titanium Bars + Eternal Fire + Eternal Earth + Eternal Shadow) * 8 = (6 * Titanium Ores + Eternal Fire + Eternal Earth + Eternal Shadow) * 8 = 48 * Titanium Ores + 8 Eternal Fire + 8 Eternal Earth + 8 Eternal Shadow). Handful of Cobalt Bolts * 30 = 15 Cobalt Bars(at 2 bolts per 2 bars in average) = 15 Cobalt ores. Kings Amber*2 = (1 Autumns Glow + Eternal Life) *2 = 2 Autumns Glow + 2 Eternal Life. Other minor changes and additions were added but were either forgotten or not worth mentioning.Comment by 309391Right, the Raw Mats required to build Jeeves as it stands are: Small rework to the church exterior and interior. Lowered the left click pop up texts location. Map updates, removed some hedges and trees so navigation with the wagon is easier. A little more info given to player when purchasing the house. Did some rework on the sign for purchasing the new house. Steel and Adamantine are now Heroic metal and Titanium a Legendary metal. Change state name from “Agility” to “Speed”. Modified brightness or some elements like glyphs and the green lava in the cave. Modified the ledger and added one to the desk incase player move one outside of the main shops. Reduced the brightness for the ghost material on building blueprints.
Removed the weird seizure inducing affect on the Light Crystal.Locked items that are being smelted when smelter starts heating, rather than when selecting an output.Updated bodies of water materials and now have underwater distortion.You can no longer spam left click mouse button when cutting trees/logs.
MY LITTLE BLACKSMITH SHOP GAME INVERT MOUSE UPDATE
Update popup widget when logs lose health due to chopping. Update the name popup widget position when trying to show it - make it more visible. Changed stolen items to be marked as “No longer Shop Item”. Removing an item from Geoffreys seller list should no longer have a result of 0 when more than 1 item is on the counter. Removed crates from affecting navigation for NPC’s. Changed how we check for how many NPC passing by the house are in the map. Simplified weapon detection boolean logic. work for loading Door,mailboxes, treasure chests etc. Fixed shop opening state is loaded properly.along with purchases, SaveGameSlot, player name, clock and time values. Moved placement of GUI item selector on Wood workbench. Sleep GUI should no longer let you sleep for 0 hours. Fix the Savegame system to properly load and save a game to game save slots according to old/new logic. Cooling down of all metals should work properly now. Optimization to forge and anything that heats up. Fixed an issue with the normal grips floating in the air when they are spawned into the world. Now it its state will be recognized even after closing the game. Redid some work on Grips to hopefully make them work less hard on detections. The current ones are also movable by the same method you move all workstations. Added shelves to saw table and are placeable in your shops. Sharpening table has been added to the list of items that are spawned when purchasing new house. Added a new radial options to the selection wheel. Added a loading Throbber when FPS goes below 25, works for when loading a new map or when your computer is suffering. Tree leaves will move with the wind much like the grass. Added new interactable doors to the church. This will be used to determine the weapons quality.
Ingots and ores now have a quality value.
New chatbox for all notifications and future multiplayer chat.New saving system - enabled multiple saves.Thank you everyone for the support to the team and I. We still have a long way to go to finishing the game and we are still aiming to get the game up and running on steam with multiplayer support. With it comes a host of new features and bug fixes. We finally updated the game to version 0.1.1.